
Again, this is not always the case, but is true for most Legends - Asuri's Sword, for example, has one of the most unusual Side Signatures, but even this is fairly similar to the standard.

This is not always the case, however, varying slightly between Legends – see Ada’s Blasters NSig.Ī Side Signature ( SSig) is normally a forward-facing and far-reaching attack, sometimes also moving the user in the same direction. This often makes the NSig an effective anti-air attack when fighting airborne opponents. One can argue that this means there is a distinct difference between Heavy attacks, which include aerial attacks, and Signatures, which do not, although the community tends to use the words interchangeably (especially in the heat of battle!).Ī Neutral Signature ( NSig) is usually aimed forward and upwards, or directly above the Legend. No Legend has Signature Aerial attacks, as both the Recovery (or Neutral Heavy) and Ground Pound (or Down Heavy) attacks are specific to the weapon, and not the Legend. When the charged attack automatically activates, it will always deal maximum damage. Further, once a player has started charging a Signature, it will automatically activate after a small time, unless the player is attacked and the Signature interrupted. Firstly, a player charging a Signature cannot move (unless Slide Charging), leaving them in a dangerous and punishable position. However, charging Signatures has some drawbacks. Most of these Signatures can be charged to both delay the attack and increase damage. Different Signature attacks all have different appearances, purposes and behaviors, but often follow a trend (as outlined below). As with Light Attacks, Signatures can be Neutral, Side or Down Sigs, requiring different inputs for different attacks. However, at present, not all combinations of weapons are represented by a Legend in the game.Įvery Legend has a unique set of three Signature (or Heavy) Attacks for each of their two weapons, giving a total of 6 exclusive attacks to each Legend. This means that players can easily switch between Legends, giving the game fluidity and variety.


These can be used as a method of combat in itself, used in combination with weapon throws for strings, or as an emergency fighting option.Įach Legend uses two weapons from a growing pool of weapons, meaning they all share a weapon with at least one other Legend. When without a weapon, all Legends can also fight using an entirely identical set of unarmed attacks. Each Legend can fight with two weapons obtainable from weapon pickups, with no two legends having the same combination of weapons.
